This is such a slick entry. The movement felt great when I managed to nail some timings, and the graphics are so crunchy it feels incredibly nostalgic. The music and sfx are awesome and match the aesthetic perfectly!
My favourite thing to do was combine the ground pound with a rocket jump, I don't know if this was an intentional tech but the rocket jump seems to get the jump height boost (multiplier?) from the ground pound and sends you to the stratosphere.
Finding the secrets was a really fun bonus, and the placement of the first one was really smart, as I suspect it would be hard to find on the first run, then you see from the end screen that there's a secret, so you go back and find it, by which time you know the controls well enough to do so. Clever!
I did struggle to build and preserve momentum, but I think that's because the movement system does take some time to learn, so I'm not sure whether that suggests tweaks are needed or not.
I found a few times I ran out of blood while not being near a refresh point, which really slowed the pacing as I clambered back to one - perhaps a button to teleport back to the most recent one you touched would help with that?
Unfortunately the web-build version froze each time I reached level 3 (taking my browser with it a couple times), and as restarting the window meant re-completing the first 2 levels each time I sadly called it quits. I was playing of Chrome.
The trailer you made is so cool! It really shows off the potential for the movement in the hands of a more experienced player, a great addition! Especially given the issues of the web-build, it was great to see what else you managed to build.
Such an impressive game already, and one I can see being expanded with ease, the foundations are super solid. Great job to you all!
← Return to game
Comments
Log in with itch.io to leave a comment.
This is such a slick entry. The movement felt great when I managed to nail some timings, and the graphics are so crunchy it feels incredibly nostalgic. The music and sfx are awesome and match the aesthetic perfectly!
My favourite thing to do was combine the ground pound with a rocket jump, I don't know if this was an intentional tech but the rocket jump seems to get the jump height boost (multiplier?) from the ground pound and sends you to the stratosphere.
Finding the secrets was a really fun bonus, and the placement of the first one was really smart, as I suspect it would be hard to find on the first run, then you see from the end screen that there's a secret, so you go back and find it, by which time you know the controls well enough to do so. Clever!
I did struggle to build and preserve momentum, but I think that's because the movement system does take some time to learn, so I'm not sure whether that suggests tweaks are needed or not.
I found a few times I ran out of blood while not being near a refresh point, which really slowed the pacing as I clambered back to one - perhaps a button to teleport back to the most recent one you touched would help with that?
Unfortunately the web-build version froze each time I reached level 3 (taking my browser with it a couple times), and as restarting the window meant re-completing the first 2 levels each time I sadly called it quits. I was playing of Chrome.
The trailer you made is so cool! It really shows off the potential for the movement in the hands of a more experienced player, a great addition! Especially given the issues of the web-build, it was great to see what else you managed to build.
Such an impressive game already, and one I can see being expanded with ease, the foundations are super solid. Great job to you all!